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PlayerUnknown’s “Prologue” Will be a F2P Massive AI-Generated Survival Tech Demo

PlayerUnknown's "Prologue" Volition be a F2P Massive AI-Generated Survival Tech Demo

Earlier this week it was announced that Brendan "PlayerUnknown" Greene was breaking away from PUBG publisher Krafton to start his own studio, PlayerUnknown Productions, and at present he's revealed a bit more data near what he'due south working on in a new Twitter video, which you tin cheque out beneath.

The bones gist is that Greene is looking to develop new technology that volition be able to generate huge open worlds – hundreds of kilometers across – with the use of AI machine learning. Here's Greene on what he hopes to achieve with his new studio.

Nosotros want to create realistic sandbox worlds on a scale seldom attempted. Worlds hundreds of kilometers across with thousands of players interacting, exploring, and creating. I'thou humbly following in the footsteps of so many other great open-world developers like Markus, Gary, Shawn, and similar them, my dream is not to create a game, but rather, a world. There are many problems with creating worlds at the scale I envision, but ane of the more significant is we simply don't have a way to fill these massive with content -- assets, game mechanics, locations, and like things -- in a reasonable amount of fourth dimension. Realistic open worlds have a corking deal of time and effort to produce, and so, this was the get-go issue that we chose to tackle.

The central to making things bigger than humans can create on their own has always been to go machines to pitch in and assist, and that'due south exactly what nosotros've done here. Our automobile is a neural network and our network gives us a style to learn and so generate massive, realistic open worlds at runtime. Or to put it another way, each and every fourth dimension you press play. It's this quantum that we hope will start pushing video game worlds to the sorts of scale that would lend weight to the thought of, "You see that mount? You tin climb it." Coming beyond a cute corner tucked away in a vast wilderness. I think that has real pregnant when thousands of players oasis't passed that way in the terminal hr.

The first step in Greene'due south new journey is Prologue, a projection first announced back at the Game Awards in 2019. Prologue will be a stripped-downwardly survival game, which volition job players volition journeying beyond a large procedurally generated earth with very niggling in the way of guidance. Greene is calling this a tech demo, and it will be released under a "pay what yous desire" model.

Soon nosotros'll be able to show off some of what we've accomplished, which brings me to Prologue. As I said, offset, we have to build out the engineering science required to generate these vast worlds. Prologue is intended to serve equally a simple introduction to an early introduction to our engineering. A take chances to look at what we've achieved by leveraging machine learning.

In Prologue, you'll need to detect your way beyond a runtime-generated wilderness and utilize found tools and gather the resources to survive in a journeying where harsh weather condition is your constant foe. At that place will be no guidance, no path for you to follow, merely a world, a spot on the map to reach, and the tools needed to go there. Nosotros've as well decided to relese Prologue as a tech demo, rather than a complete game. A manner for you to feel an early on iteration of our terrain generation tool.

Our aim with Prologue is to open the door to our studio and to show you what we're working on. Because Prologue's a tech demo, we're going to permit you pay what you want for it. If you like what you lot come across and enjoy the experience and want to support the team, that will exist entirely upwardly to you. This is just the beginning though. A small glimpse at technology that volition somewhen power a much more extensive experience.

Information technology certainly sounds like Greene has some mighty large ambitions, simply, of course, AI-generated open worlds aren't exactly a new thing. So, what will set this new tech apart? I suppose Prologue will give us a taste.

A release date for Prologue has nonetheless to be set. What do you retrieve? Excited to try out PlayerUnknown's latest ambitious project?

Source: https://wccftech.com/playerunknown-prologue-f2p-ai-generated-survival-tech-demo/

Posted by: abdulbeepastry.blogspot.com

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